• Participantes
  • Participantes
  • Participantes em exercicio
  • Participantes resolvendo problema
  • Participantes <3
  • Participantes <3
  • Aula
  • Aula

Dojo is a programming learning method where problems are collectively solved by following the following rules: participants change position every 5 minutes; a small problem, step by step, must be solved at a time (even if shortcuts are already known); all must participate; the roles are: someone is sitting typing, another one is next telling what to do, the rest can ask questions.

The method applied to Arduino was elaborated by Luciano Ramalho , supporter of Hybrid Project .

In this meeting, focused on women sis / trans, had as objective to stimulate the presence of women in the universe of electronics and creative programming. We started by teaching basic electronics with body exercises, translating diagrams into body building, and did a seven-digit LED exercise creating a path, chosen by the participants, that changed the speed with the potentiometer.

We had the presence of 25 pre-registered participants who brought as a retribution food collaboration for a collective breakfast. The meeting was held at Casa OCA (artist’s residence) in Rio de Janeiro.
Paloma Oliveira
Year: 2016

(des)visualização de identidade

Programação criativa e videmapping orgânico(2014)
Autor: Paloma Oliveira & Mateus Knelsen

Tags: oficina, desvisualização de identidade

Categorias: oficina