Multimedia fight-performance interactive with Jaime Lobato, experiment-sketch possibilities to expand our bodies with digital devices

  • La Grande Pelea 1 - LAA Laboratorio Arte Alameda Mexico D.F. (2011)
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 1 - LAA Laboratorio Arte Alameda Mexico D.F. (2011)
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 2 - The Leap, Berlin (2011)
  • La Grande Pelea 2 - The Leap, Berlin (2011)
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 2 - The Leap, Berlin (2011)
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento
  • La Grande Pelea 3 - SESC Ipiranga, São Paulo (2013) - processo de desenvolvimento, Jaime Lobato
  • Flyer with lucha libre masks
    E-flyer de La Grand Pelea 3
  • E-flyer La Grand Pelea 1, LAA Laboratorio Arte Alameda, Mefico D.F.
  • Mural de registros de La Grand Pelea 1 no LAA Laboratorio Arte Alameda, Mexico D.F.

Multimedia fight-Performance investigating forms of human communication. A metaphor represented by arm wrestling between performers and audience and a real fight from performers in improvised ring using interactive clothing that trigger audio and video according to Bangs position.

An experiment between movement, body and digital technologies, dismemberment of the graphic novel A Lince e a Lagartixa, from Thais de Almeida Prado.

Presented at Mexico (LAA Laboratório Arte Alameda), Berlin (The Leap and São Paulo/ SESC Ipiranga.

Developed with kitchen supplies, PD, processing, supercollider, Arduino and biophysical sensors.

Multimedia fight-performance interactive, experiment-sketch possibilities to expand our bodies with digital devices.

Thanks to: Mateus Knelsen, Thais de Almeida Prado, Pedro Falcão, Bruno Corrente, Patricia Kitamura, Alexandre Porres, Paola Gallardo, Tania Aedo, Daniel Godinez.

La Grand Pelea

Multimedia fight-performance interactive, experiment-sketch possibilities to expand our bodies with digital devices (2011, 2013)
Authors: Paloma Oliveira & Jaime Lobato

Tags:la grand pelea, biofeedback sensors, body & technology

Categorias: la grand pelea, performance